In one mission, intel is locked behind a gated area indoors. Any time it feels like Contracts is going to try and do something new and interesting, it never extends. It only has a few primary objectives throughout its five main levels, eliminating a target, collecting intel, and two instances where players get to place C4 on a structure. RELATED: The 10 Best Stealth Games Ever Madeįor a game that's built on its apparent replayability, Contracts seems hell-bent on shooing players away, even more than the luke-warm Sniper Ghost Warrior 3. The game is relatively short, only taking roughly 8 hours to complete the main objectives, but it becomes a slog as more issues become apparent. A slow, boorish, slog that's at best mediocre and at worst infuriating. It's difficult to nail down one specific issue that plagues Sniper Ghost Warrior: Contractsbut it's abundantly clear what the game is trying to be - a mix between the episodic Hitman games and Far Cry with some generic near-future elements. It's an experience that's routinely frustrating and almost never rewarding.
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